Chapter 4: Modeling

This chapter deals with the features of NX, that are used to generate 3D geometry.

 

This is an overview of all the features that will be explained in this chapter:

4.1. Sketch based modeling  
Generates a geometric element by extruding a curve along a vector.
Generates a geometric element by revolving a curve around an axis.
Generates a geometric element by extruding ("sweeping") a curve along another curve.
   
4.2 Feature based modeling  
Generates a block by defining vertices and measurements.
Generates a cylinder by defining axis positioning and measurements.
  Adds a hole to one or multiple bodies of a model or an assembly with multiple options, like counterbore, etc.
  Adds a cylindrical boss to a surface of a volumetric body.
  Adds a pocket to a volumetric body or changes a planar body with planes by projecting a curve along a vector.
  Adds a pad to a volumetric body or changes a planar body with planes by projecting a curve along a vector.
  Adds an internal or external groove to a cylindrical or conical surface of a volumetric body.
Trims a part of a volumetric body along a plane.
  Adds one or more chamfer to sharp edges.
  Blends sharp edges to create a smooth transition between surfaces. The radius can be constant or varying.
Adds a detailed or symbolical male thread to a cylindrical surface of a volumetric body.
  Changes volumetric bodies by applying wall thickness and opening selected surfaces.
Patterns features by using various layouts with options for pattern restriction, offset, etc.
  Mirrors one or multiple features across a plane.